Most US political parties support laissez faire or general capitalist-based economics and so you can leave the factory and railroad building largely up to the captialists. Industry: The US starts off as one of the higher-industrialized nations (though UK and France will dwarf you for a little while until after the Civil War). I've tried many times to see if I can keep the country together while keeping slavery legal, but it's impossible, the CSA always secedes for some reason or another. New Mexico) will have to option of becoming a slave-state or not.
The lead-up to the Civil War can also be interesting, as each new territory conquered (i.e. This kind of takes away from the fun of the game in the political aspect since transforming into a democracy/constitutional monarchy from a dictatorship/monarchy while balancing out the rebels and protesters is one of the better parts of the game. You are guaranteed to fight at least 2 wars in the game (Mexican-American War and US Civil War), the former at the beginning and the latter mid-game, giving you time to test out the progression of unit techs in the game (i.e.: cavalry becomes more inefficient towards the mid-end game artillery and infantry are king until planes and tanks are invented).Īs a democracy you can experience the fullness of Vicky 2's political system without having to deal with rebels wanting a freer political society (although it's the Industrial Age, the socialists and liberals will want more worker's rights and such). No one will ever attack you (unless you conquer Canada or something, then the British will never stop). UK is great too but they start off as a global entity and it's hard to manage all of that at once. Is there a standard noob place (like CKII Ireland) to learn the ropes of gameplay?
This is where When The World Stopped Making Sense steps in: The mod follows the. Hakons wrote:I got the Vicky II package on sale and I'm downloading it now. Protein kinase CK2 variant 2 To open the console in Crusader Kings 2.